AddNewTextItem Method (CoMLCharGenClass)
text properties
X axis position
Y axis position
indicates whether position in relative ('1") or not ("0")
indicates whether an item will be showed ("1") or not ("0")
new item ID
adds new text item to CG configuration.
Syntax
Public Overridable Sub AddNewTextItem( _
   ByRef _pTextProps As CG_TEXT_PROPS, _
   ByVal _dblPosX As Double, _
   ByVal _dblPosY As Double, _
   ByVal _bRelativePos As Integer, _
   ByVal _bShow As Integer, _
   ByRef _pbsItemID As String _
) 
public virtual void AddNewTextItem( 
   ref CG_TEXT_PROPS _pTextProps,
   double _dblPosX,
   double _dblPosY,
   int _bRelativePos,
   int _bShow,
   out string _pbsItemID
)
public procedure AddNewTextItem( 
   var  _pTextProps: CG_TEXT_PROPS;
    _dblPosX: Double;
    _dblPosY: Double;
    _bRelativePos: Integer;
    _bShow: Integer;
   Out  _pbsItemID: String
); virtual; 
public: virtual void AddNewTextItem( 
   ref CG_TEXT_PROPS _pTextProps,
   double _dblPosX,
   double _dblPosY,
   int _bRelativePos,
   int _bShow,
   [PARAMFLAG::Out] BSTR* _pbsItemID
) 

Parameters

_pTextProps
text properties
_dblPosX
X axis position
_dblPosY
Y axis position
_bRelativePos
indicates whether position in relative ('1") or not ("0")
_bShow
indicates whether an item will be showed ("1") or not ("0")
_pbsItemID
new item ID
See Also

Reference

CoMLCharGenClass Class
CoMLCharGenClass Members