MPLATFORMLib Namespace > MRendererClass Class : PropsSet Method |
Public Overridable Sub PropsSet( _ ByVal _bsPropName As String, _ ByVal _bsPropValue As String _ )
public virtual void PropsSet( string _bsPropName, string _bsPropValue )
public procedure PropsSet( _bsPropName: String; _bsPropValue: String ); virtual;
public: virtual void PropsSet( BSTR* _bsPropName, BSTR* _bsPropValue )
Here is example of how to get playlist item and set value of its property:
Dim myPlaylist As New MPlaylistClass() myPlaylist.ObjectStart(New Object()) Dim myIndex As Integer = -1 Dim myItem As MItem myPlaylist.PlaylistAdd(Nothing, "c:\mySourceFile.mp4", "", myIndex, myItem) myPlaylist.FilePlayStart() DirectCast(myItem, IMProps).PropsSet("loop", "true")
MPlaylistClass myPlaylist = new MPlaylistClass(); myPlaylist.ObjectStart(new object()); int myIndex = -1; MItem myItem; myPlaylist.PlaylistAdd(null, @"c:\mySourceFile.mp4", "", ref myIndex, out myItem); myPlaylist.FilePlayStart(); ((IMProps)myItem).PropsSet("loop", "true");
var m_objWriter: IMWriter; myPlaylist: IMPlaylist; myIndex: integer; myItem: MItem; myFile: IMFile; myProps: IMProps; begin //configure playlist myPlaylist:= CreateComObject(CLASS_MPlaylist) as IMPlaylist; myFile:= myPlaylist as IMFile; myIndex:=-1; myPlaylist.PlaylistAdd(nil, 'c:\mySourceFile.mp4', '', myIndex, myItem); myFile.FilePlayStart(); myProps:= myItem as IMProps; myProps.PropsSet('loop', 'true'); end;