FrameOverlay Method (MFrameClass)
frame that overlays the source frame
X position of frame
Y position of frame
transparency: 0.0 - transparent (no mix), 1.0 - solid
additional properties
Overlay (mix) two frames with alpha, the position is from top-left corner, for 4:2:2 images (e.g. UYVY) horz position aligned by two (e.g. 21->20). Note: For ARGB32 images, alpha from images used for mix.
Syntax
Public Overridable Sub FrameOverlay( _
   ByVal _pFrameOver As MFrame, _
   ByVal _nPosX As Integer, _
   ByVal _nPosY As Integer, _
   ByVal _dblAlpha As Double, _
   ByVal _bsPropsList As String _
) 
public virtual void FrameOverlay( 
   MFrame _pFrameOver,
   int _nPosX,
   int _nPosY,
   double _dblAlpha,
   string _bsPropsList
)
public procedure FrameOverlay( 
    _pFrameOver: MFrame;
    _nPosX: Integer;
    _nPosY: Integer;
    _dblAlpha: Double;
    _bsPropsList: String
); virtual; 
public: virtual void FrameOverlay( 
   MFrame* _pFrameOver,
   int _nPosX,
   int _nPosY,
   double _dblAlpha,
   BSTR* _bsPropsList
) 

Parameters

_pFrameOver
frame that overlays the source frame
_nPosX
X position of frame
_nPosY
Y position of frame
_dblAlpha
transparency: 0.0 - transparent (no mix), 1.0 - solid
_bsPropsList
additional properties
Example

See Also

Reference

MFrameClass Class
MFrameClass Members