ScenesActiveSet Method (MComposerClass)
ID of the scene
parameters of the scene
Sets the active scene.
Syntax
Public Overridable Sub ScenesActiveSet( _
   ByVal _bsSceneID As String, _
   ByVal _bsParameters As String _
) 
public virtual void ScenesActiveSet( 
   string _bsSceneID,
   string _bsParameters
)
public procedure ScenesActiveSet( 
    _bsSceneID: String;
    _bsParameters: String
); virtual; 
public: virtual void ScenesActiveSet( 
   BSTR* _bsSceneID,
   BSTR* _bsParameters
) 

Parameters

_bsSceneID
ID of the scene
_bsParameters
parameters of the scene
Example

Here is example of how to add a scene and set this scene as active in your mixer:

'initialize mixer
Dim myMixer As MMixeerClass = New MMixerClass()
myMixer.ObjectStart(Nothing)
Dim pScene As IMElements
myMixer.ScenesAdd("copy_active='true'", mySceneID, pScene)
myMixer.ScenesActiveSet(mySceneID, "")
//initialize mixer
MMixeerClass myMixer = new MMixerClass();
myMixer.ObjectStart(null);
IMElements pScene;
myMixer.ScenesAdd("copy_active='true'", out mySceneID, out pScene);
myMixer.ScenesActiveSet(mySceneID, "");
var
myMixer: MMixer;
myScenes: IMScenes;
myObject: IMObject;
myScene: IMElements;
mySceneID: widestring;
begin
myMixer:= CreateComObject(CLASS_MMixer) as MMixer;
myObject:= myMixer as IMObject;
myObject.ObjectStart();
myScenes := myMixer as IMScenes;
myScenes.ScenesAdd('copy_active=true', mySceneID, myScene);
myScenes.ScenesActiveSet(mySceneID, '');
end;
See Also

Reference

MComposerClass Class
MComposerClass Members